Posts by kovarex

Friday Facts #365 - Future plans

Posted by kovarex, Factorio team on 2021-02-05

Hello, the 1.1 release is the final release of the vanilla game. It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. The future So, what are we going to do? There are several possibilities. Retiring is not really an option for several reasons, not going insane...

Friday Facts #364 - 1.1 stable

Posted by kovarex, Klonan, boskid, Rseding on 2021-01-29

Hello, we have a stable version! When we were releasing the 1.0 FFF-360, we actually stated that there were "around 150 bugs on the forums and around 80 internal tasks to be solved". These were obviously minor issues, things hard to reproduce or very rare problems. In other words, it was quite reasonably stable, which...

Friday Facts #363 - 1.1 is getting close

Posted by kovarex, Klonan, V453000 on 2020-11-13

I have been tracking the amount of tasks and forum bugs required to finish 1.1 since the 1.0 release. This allowed me to get quantifiable feedback whether we are actually keeping the timeframe of the 1.1 release reasonable, or digging too deep and expanding the scope too much. If we extrapolate the graph, the 1.1...

Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Posted by kovarex, V453000 on 2020-10-30

In the last FFF, we presented that we now have the capability to show real game simulations in the Tips and tricks. Naturally we asked ourselves what else could we use this new technology for... We've dreamed about this multiple times in the past, but the technical roadblocks didn't make us think too seriously. We'd like the main menu...

Friday Facts #360 - 1.0 is here!

Posted by kovarex, V453000, Factorio team on 2020-08-14

Hello, the atmosphere in the last week was kind of special. We experienced the feeling of the final release being on the horizon many times. And we were shown that it isn't the case time and time again. So it feels very special when it is actually becoming reality. We were trying to be especially careful with any last minute changes to make...

Friday Facts #357 - Nuke

Posted by kovarex, Dominik, V453000 on 2020-07-24

At the time of writing the Friday Facts last week, not all of the planned changes were finished, here is the finalisation, so here we go. Persistent library contents The problem is old. You play a modded game and have your blueprints in the library. Then, you decide to put the mods aside for a reason (to join a MP game, or just try a...

Friday Facts #356 - Blueprint library for real

Posted by kovarex on 2020-07-17

This wall of text is about my personal struggle with Factorio and life, feel free to skip to the next subject if you wish to see the actual Factorio content. Since two years ago, I started to have these problems, it was harder and harder to force myself to work on the game and I didn't enjoy it that much. So I was looking for a way to have a...

Friday Facts #327 - 2020 Vision

Posted by Albert, kovarex, Klonan on 2019-12-27

2020 is going to be quite an exciting year for us. We have our 1.0 date set to the 25th of September, and there is a lot of preparation to do. It is no doubt to any of us that we would not be able to have any success without the great community that has developed for the game over the last years, and the support of all our players and...

Friday Facts #321 - Countdown

Posted by kovarex, Klonan on 2019-11-15

Hello, we feel that the Factorio development is taking way too long. The approach "It is done when it is done" was serving us well to deliver a high quality product, but if we continued this way, we would be doing it basically forever. A lot of us don't have any problem working on Factorio for some more time, but the main problem is, that we...

Friday Facts #314 - 0.17 stable

Posted by Klonan, kovarex on 2019-09-27

technically this post is the π Friday Facts, but unfortunately we can't think of anything special to do... maybe someone can make a Combinator cake... that can calculate π? 0.17 stable Klonan We released 0.17.69 as stable this Tuesday. It seems it all went very smoothly, no avalanche of crashes, and only a handful of technical support...