Posts by kovarex

Friday Facts #421 - Optimizations 2.0

Posted by Rseding, boskid, kovarex on 2024-07-26

Hello, We all love building bigger and bigger, but hitting the UPS ceiling really puts a damper on the mood. Thats why we must continue our endless quest to optimize the game.

Friday Facts #417 - Space Age development

Posted by kovarex on 2024-06-28

Hello, we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are like me, you might appreciate it. Our story starts in February 2021 with FFF-365 when we announced the plan to do the expansion pack.

Friday Facts #402 - Lightspeed circuits

Posted by kovarex, Rseding on 2024-03-15

Hello, if we have any circuit lovers reading, this is another dose of facts for you.

Friday Facts #400 - Chart search and Pins

Posted by kovarex, Klonan on 2024-03-01

Hello, Is it me you're looking for?

Friday Facts #399 - Trash to Treasure

Posted by Earendel, kovarex, V453000 on 2024-02-23

Hello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.) Now let's take a look at the new planet's mechanics.

Friday Facts #394 - Assembler flipping and circuit control

Posted by kovarex, Josh on 2024-01-19

Hello, let me show you another dose of things we just can't stop ourselves from doing.

Friday Facts #392 - Parametrised blueprints

Posted by kovarex on 2024-01-05

Hello, I'm going to cover a feature I only just finished. I was thinking about this idea for years already. I always thought the feature is too hardcore to be included, but I learned that it is usually a mistake to underestimate the players, so I gave it a go, and decided to share it right away.

Friday Facts #389 - Train control improvements

Posted by kovarex, Klonan on 2023-12-15

Hello, trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.

Friday Facts #388 - Smaller things for 2.0

Posted by kovarex, raiguard, Klonan on 2023-12-08

Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly!

Friday Facts #384 - Combinators 2.0

Posted by kovarex, Klonan on 2023-11-10

Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality. I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)