Who are we?

Wube (read woo-beh) Software is a bunch of geeky developers and artists that bring you Factorio.
Our office is located in Prague, Czech republic.

Originally "a garage company" of 2 programmers with an interesting idea grew to a team of 19 in-house professionals and contributors around the world.

The Founders

Michal kovarex

Technology director

Spent his childhood with computer games and programming. He started the project and is the creative heart of the team. Balances his time between programming the game and directing its development.

Tomas slpwnd

Managing director

From the beginning he did many things from programming to managing the company. Nowadays active much less, only in bigger decisions and occasional consulting.

Albert glex

Art director www

The artist and illustrator responsible for the visuals in Factorio. Obsessed by details, meanings, and balance; he translates concepts into pixels to give the best player experience.

The Team

Robert Twinsen

Developer, www

Moved from Romania to work on the game. He plays lots of games and likes electronics, RC models and quadcopters. Designed and implemented the circuit network.

Michal Posila


Enjoys a wide range of PC and Console games. Works in the deepest parts of the game engine and rendering systems, and helps make sure the game is playable for as many players as possible.

Ondra Oxyd


Takes care of the biters and AI behavior in the game, as well a lot of multiplayer and networking systems. Is a Linux (and games for Linux) fan, and handles all manner of Linux specific issues.

Robert Rseding91


Works remotely from Michigan, USA. His all-time favorite tasks are performance optimizations. He is very active in the modding community and on the Factorio Discord.

Vaclav V453000

3D artist

Former OpenTTD player and modder, who found Factorio as his new toy to play with (and now develop). Prefers a systematic approach to his work.

Scott Klonan

Press, Community & Support manager www

From the UK. He takes care of the public relations, community, and anything business related. In his free time he experiments with the engine and develops mods for the game.


Office & Administration manager

Loves travelling, nature, and Asian food. She assists the team in a large number of ways, including accounting and office matters.

Ernestas Einis

3D artist

A 3D Generalist from Lithuania. Enjoys every part of developing games and is addicted to analyzing other games technology and art.

Tom Wheybags


Is an Irish programmer. He is interested in FOSS, and is the founder / lead developer of the freeablo project

Erik Bilka

Wiki admin

Working part-time from Germany while studying CS, handling the organization and administration of the Factorio Wiki.


Python developer www

A proclaimed Python and Assembly 'Guru'. He develops and manages our mod portal, multiplayer server, and other web services. Owl by night.

Ales Zopa

Graphic designer www

A Graphic designer specializing in corporate design. Working with us on UI and other challenges which arise.

Val Soliery

Sound designer www

Sound designer, DJ, Composer, Music lover, Dreamer; Imperfections are our beauty. Working on the sound design of the game.


3D artist

Artist from Vienna. Enjoys creating music and art in general. Currently working on game and entity visual effects.

Sławomir boskid

QA Tester

Embedded developer who found breaking Factorio is funnier than playing Factorio.


Sound designer

English Sound Designer, with a special interest in improving player immersion through sound. At weekends, an urban sketcher and painter.

Past team members / Special thanks

Kuba Blue Cube


Worked with us for over 5 years, helped to develop some of the core features and internals of the game.


Composer & sound designer, www

A freelancer from the UK who tightly cooperated with us. He is responsible for all the music in the game.

Martin HanziQ

Operations Developer

Worked with us for nearly 4 years. He took care of the build and deploy systems, macOS issues and managed the game services and servers.



During his year and a half at Factorio, Jiří ported the game's engine to SDL, helped rewrite the graphics engine, and maintained macOS compatibility.

Denis Harkonnen


Competitive programmer from Russia. Heavily optimised some of the core game systems, such as transport belts and decorative entities.


Developer www

Worked remotely from Wisconsin, USA. Likes expoloration and factory simulation games. Worked on improvements to the terrain generation.



Worked on fluid network optimizations and GUI programming. A big fan of RPG and RTS games. Enjoys researching and experimenting with AI, robotics, space technologies, and blockchain.

Ben Abregado

Level designer

With many years of experience using Factorio for education, he worked with us to develop our campaign and tutorial missions.


Technologies used

Website credits

  • Titillium Web font Copyright (c) 2009-2011 by Accademia di Belle Arti di Urbino and students of MA course of Visual design. Some rights reserved.
  • jQuery
  • Font Awesome


One very big thank you goes to the whole Factorio community, namely on the Factorio forums, on Steam, and on Reddit.

  • They have been testing experimental versions and found many bugs.
  • They created some great mods for the game.
  • They have been helping out to the people new to the game.
  • They have provided us with ideas, suggestions and feedback.
  • They have translated the game to many languages.