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Friday Facts #87 - Visitors

Posted by Tomas on 2015-05-22

Good afternoon, this week we have finished assembling last pieces of furniture for our office. It took us more than half a year. Albert also put up a big poster in the graphics department room. I guess it is time for an office-warming party ...

Friday Facts #86 - Trees

Posted by kovarex on 2015-05-15

Hello, it is a great weather here. The weather is actually so nice, that I had to take 4 day vacation last week. It was a paragliding vacation placed in Italy, Basano. It was my first proper flying with the "Factorio" paraglide and the experience was extra fantastic. I was able to turn off the programming/Factorio part of the brain for the time, which is very hard to achieve usually. This allowed me to recharge and clear the head so I can work on Factorio with the full enthusiasm again.

Friday Facts #85 - Sales Stats

Posted by Tomas on 2015-05-08

Good afternoon, today is the national holiday to commemorate the end of the WWII. Yet, surprisingly quite a few of us have met in the office. But the atmoshpere is very relaxed and we will call it a day early. The week has been spent mostly on smaller tasks (quite a few of those were non-game-development related).

Friday Facts #84 - The wedding day preparations

Posted by kovarex on 2015-05-01

Hello fellow builders, There is this commotion about the paid mods on Steam. (It had been cancelled already). I understand that the implementation was far from optimal, as people would be suddenly expected to pay for mods that were free until now. It was also sad, that the modders were to get only 25% percent of the money. But I personally think, that there is nothing wrong about the idea generally. If a reasonable price tag on a great mod allows the creator to develop the mod full time, create professional content, and people are willing to pay for it, everyone wins. Free mods would still exist so it would be up to the players to choose. I'm NOT saying we are going to allow paid mods for Factorio anytime soon. But I'm not denying this possibility in the far future.

Friday Facts #83 - Hide the latency

Posted by Tomas on 2015-04-24

Good afternoon, the work on 0.12 are continuing quite well according to the updated roadmap presented in the previous facts. So this is a good opportunity to talk more in depth about one of the upcoming improvements for the Multiplayer - how we plan to deal with the latency.

Friday Facts #82 - Optimisations

Posted by kovarex on 2015-04-17

Hello factorio builders, I hope you enjoy lists and numbers, because you are going to be fed by these today :).

Friday Facts #81 - Chain signals

Posted by kovarex on 2015-04-10

Hello hello,

Friday Facts #80 - Crazy Start

Posted by Tomas on 2015-04-03

Hello hello, the April has started in a crazy manner here in Prague. Last couple of days the weather was switching from winter (cold and snowing) via spring (chilly and rainy) to almost summer (warm and sunny). The nature is definitely playing some April fool's jokes on us. Kovarex took some time off to go to Paris with his girlfriend over the Easter holidays. The rest of us has been merrily meeting in the office.

Friday Facts #79 - Week flies by

Posted by Tomas on 2015-03-27

Hello guys, this week felt very unfruitful yet we have managed to bring at least some news from the Factorio development.

Friday Facts #78 - Focused on 0.12

Posted by kovarex on 2015-03-20

Hello Factorians, it feels like the warm spring here is making everyone more friendly here. Even the Factorio office seems to be brighter and happier place. Hard to tell if the reason is getting out of the dark multiplayer tunnel or the spring itself, but whatever the reason it is, it feels great.